I noticed recently that the Proceedings for the 2008 IEEE Symposium on Computational Intelligence and Games (CIG’08) are now available online.
There were a number of interesting presentations at the conference, including a few neat pathfinding-related talks (which I discuss in an earlier summary) but the really cool thing is the other stuff the organisers have made available:
All 3 Keynote talks:
- Jonathan Schaeffer (from the University of Alberta) describes his 20 year quest to solve the game of Checkers.
- Penny Sweetser (from 2K Australia) talks about emergence in games.
- Jason Hutchens (from InterZone) discusses various challenges faced by game developers today.
Slides from the various tutorials:
- Learning to Play Games (Simon Lucas)
- Inducing Agent Models from Examples (Bobby Bryant)
- Measuring and Optimizing Player Satisfaction (George Yannakakis and Julian Togelius).
And of course copies of all 53 accepted papers.
I’m very impressed that the organisers were kind enough to make all these resources available. In my experience, it’s above and beyond what one could reasonably expect from similar events.
Together with the recent decision open the AAAI digital library to the public, this gives me hope that we’re seeing a move away from subscription-based models for accessing academic literature. Now if only someone could convince those pesky Journal archives to do the same. Elsevier, I’m looking at you!